4/16/2023 0 Comments Tormented souls generator puzzleMelee weapon use was particularly cumbersome instead of a button for a full swing, one has to hold the shoulder button to wind up for a strike, then pull the trigger to unleash a swing that - if you're using the crowbar - seems to contain all the fury of a hard slap. She can use a nail gun (which doesn't have a lot of stopping power), a makeshift shotgun, an electric lance, and a crowbar. She does get her one of her eyes taken from her at the start of the game, so … there's that. Caroline doesn't sprint or elude particularly well, and she doesn't seem to have much in the way of battle training in her background, so she can't end her enemies with a random headshot. Where the awkwardness really factors in is during combat. Controlling Caroline can feel tank-like, which I didn't have too much difficulty adapting to, but it might be a jolt for younger players who have only experienced newer horror titles, like the RE remakes. Unfortunately, the elements that hinder this little romp through the fringes of hell are the some of same ones that slowed down its forebears. There's also plenty of lore to collect that not only helps with the odd puzzle hint but also illuminates what ends up being a surreal and disturbing tale with multiple endings ranging from "as good as you can get, given the circumstances" to "well, that sucked." In terms of story elements, while RE veered more toward scientific evil, Tormented Souls dips into both science and the supernatural, featuring strange and twisted creatures, religious sects and even a little bit of time travel. The game uses this mechanic to mess with you on occasion, as there are sometimes enemies lurking about unseen in the darkness, or you can transition lighter-unequipped from a well-lit room into one that's completely dark, forcing you to scramble in your inventory menus for the lighter. Of course, there are dark places aplenty in the mansion/hospital, which can be more easily navigated when you find candles to light or flip on a generator to power the lights. To avoid such a demise, you must equip your lighter and carry it around like a torch. The main character, Carolyn Walker, gets a warning pretty early about that, and I found out the hard way when I steered her into a dark corridor and witnessed the screen get fuzzy and pitch black, followed by sounds of her perishing. I commend the use of darkness, which can kill you if you stand in it too long. I also enjoyed some of the gameplay and narrative twists that separate Tormented Souls from its muses. I appreciated how the game embraced its inspirations, and it's that familiarity that allowed me to become invested in it quickly. Items need to be discovered and occasionally assembled, special keys open certain doors, a videotape here, a glass eye for a bust there - you get the idea. In a good way, I hated being in every section, whether it was the kitchen stacked high with dishes and god-knows-what staining the walls or the hallways featuring morbid art to a delivery room with a bloodstained tub.Īnother faithful adaptation of survival-horror essence is how the hospital is basically a fortress of layered puzzles, not unlike the mansion or police station one would explore in the first two Resident Evil titles. In keeping with the original survival-horror tradition of foreboding locales, every part of this place features the appropriate mix of creepy with splashes of grisly awfulness. The story focuses on the search for a pair of missing kids at an abandoned hospital that used to be a mansion. The setting is where Tormented Souls scored highest for me. The camera would occasionally follow you, but the stage generally stays still. When I mention "old-school" survival horror, I mean titles such as early Resident Evil, which featured moving characters in third-person perspective around impeccably detailed, pre-rendered backgrounds.
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